We did have to reassess our relationship with time, but there is no need to hurry. The more we played, the more our strategy, planning, and sabotage evolved.
It all begins with the Mamas and the Papas. These cards make a new experience for each game from the get-go.
The perils of choosing your own adventure are permanently writing on the game boards, throwing away cards, and never opening a spattering of other boxes! We thought this might not be the game we are looking for; however, after the initial marking or ripping, we found ourselves gleeful, permanently altering our story in Charterstone.
I have said it before that opening a Stonemaier game is a gift that never disappoints. The choice of linen paper, the adorable building and outpost miniatures, unique dice, and charming landmarks. The art on the Tapestry cards are delightful, and all of these fit in a custom insert. (Love custom inserts) The Landmarks (for me) are reminiscent of anime; they look close to what they represent, Character-Esque, Art.
Weird Trip -One
When the hubby nerd was on the road last year with James Taylor, he experienced the weird and witty on his days off that were very intriguing. Now that he is home (for a bit), he is my tour guide for the eccentric and offbeat ventures.
Last summer at GenCon we meandered towards a room brimming with tables, volunteers and Stonemaier Games. We determined quickly that there were booked sessions to learn, play the various offerings and sold out well before, so circled the room and we were drawn to the game Euphoria, set up for the next group.
At Nerdz Garage, we enjoy a fast game over morning coffee to get our brains going. Between Two Castles of Mad King Ludwig has been our morning ritual as of late. Some mornings there are just two Nerdz at the morning meeting, and we play the two-person variant, and thus far, Mad King Ludwig has won every time!